God of War III Remastered is a remastered port of God of War III for the PlayStation 4 console. It was first released in North America on July 14, 2015, followed by Australia and mainland Europe on July 15, and the UK on July 17. Santa Monica's Creative Director Cory Barlog announced the remastered game in celebration of the God of War franchise's tenth anniversary.[79][80][81] Ported by Wholesale Algorithms,[82] the remastered version has full 1080p support targeted at 60 frames per second and features a photo mode, allowing players to edit their photos and share their favorite moments.[79][80] All of the DLC that was released for God of War III is included with God of War III Remastered.[83] By the end of its first week of release, God of War III Remastered was ninth in sales at retail in the UK.[84] For the entire month of July 2015, the downloadable version was the seventh best-selling PlayStation 4 title from the PlayStation Store.[85]
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Following the announcement of the 2018 installment in June 2016, Cory Barlog confirmed that the 2018 game would not be Kratos' last.[98] The ending of the 2018 installment also teased a sequel; it ended with Ragnarök looming, as well as a secret ending that showed a vision of the Æsir god Thor confronting Kratos and Atreus at the end of Fimbulwinter.[99][100] During the 2020 PlayStation 5 (PS5) Showcase event on September 16, a new God of War was officially announced for a 2021 release on the newer console.[101][102] When the game was first announced, it was only announced as a PS5 title; however, in June 2021, it was confirmed that the game would release on both the PS4 and PS5, marking the first cross-gen release in the series.[103] Development was partly impacted by the COVID-19 pandemic, resulting in the game being delayed to 2022.[104] In September 2021, the game's title was confirmed as God of War Ragnarök.[105][18] During the 2021 PlayStation Showcase event, Eric Williams, who worked on every previous installment, was confirmed as the game's director, continuing the previous era's tradition of having a different director for each game; Barlog served as a producer on Ragnarök.[106] It was also during this event that it was confirmed that Ragnarök would be the finale to the Norse era of the series. The main reason Santa Monica decided to end the Norse era with Ragnarök was due to the game's size and scale. The 2018 installment and Ragnarök each respectively took five years to develop, and they did not want to take another five years, totaling 15 years, to tell one story.[107] The game supports options for players to run the game in either higher resolution or better performance, including 4K at 30 frames per second (fps), 1080p resolution at 60fps, a high frame resolution mode in 4K at 40fps, and a high frame performance mode that syncs to 120 hertz. The latter two high frame options are only available for the PS5 version of the game and require monitors with HDMI 2.1.[108] Due to the game also being on PS4, it does not fully utilize the capabilities of the PS5. The PS4 version is a visual improvement over the 2018 installment while the PS5 version "is essentially an enhancement of what's already possible [on the PS4]". The game does, however, include several features exclusive to the PS5 hardware, such as 3D audio, haptic feedback, higher frame rate, and overall better graphics.[109]
Though little is known about the game at this point, it was confirmed to be in development by Cory Barlog at a God of War II launch event. He revealed that the game would run at full 1080p HD resolution, and the game would support SIXAXIS tilt and DualShock functions. Barlog also expressed an interest in adding a cooperative mode "if we can do something unique with it".
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Cory Barlog wrote the overarching story of how the trilogy ends as well as the base of the game layout and design. Barlog also mentioned at a God of War II launch event that this game would run at full 1080p resolution, though it turned out that the final version will run natively in 720p with the ability to upscale to 1080p. The game also supports rumble functions. Barlog also expressed an interest in adding a cooperative mode, but this and the SIXAXIS controls were not put into the final product. 2ff7e9595c
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